iFit, UbiFit, Wii all be Fit
In today's world of excitement and constant stimulation it is sad to note that most people are not fit. We are constantly sitting - at work in our cubicles, at home in front of the TV, on the couch playing video games, staring into our computer screens without moving... the busy lives we lead do not allow us to focus on our fitness. This trend has been noticed by organizations, researchers and companies worldwide. It has even taken over the gaming world. As I turned off my Wii system the other night after a rousing session of Guitar Hero, I began to think about Nintendo's new Wii Fit device. The idea of the Wii Fit is to offer "an environment in which working out is less daunting and as a result enjoyable -- fun, even." Imagine having the capabilities of the Wii Fit in a mobile device that can monitor your activity all the time. The idea of fitness and self image is nothing new to society but with the various technologies being employed it is becoming even easier to improve your fitness and be aware of your body's activity. So why don't UbiFit...?
Researchers at University of Washington and Intel Research Seattle have been investigating how ubiquitous computing can help encourage people to sustain an increased level of physical activity that can be determined by developing a device that can be used to monitor a person's physical activity and fitness. This change is only possible by sensing the person's physical activities (i.e. walking, sitting, etc.), modeling this information and supporting real-time awareness and feedback goals with automated journaling and methods to motivate sustained behavior changes. UbiFit is geared to improving fitness through mobile devices. Now instead of calculating the steps you took with your pedometer and logging how many miles you ran, etc., your UbiFit system will collect and store all of that data for you for real-time analysis. This unique mobile sensing platform is built around the Imote2 platform. The Imote2 is an advanced wireless platform designed for data rich wireless sensor networks requring a higher bandwidth than the traditional Mote devices. Its high performance capability and small size made it ideal for this application.
In the UbiFit project, researchers are
investigating how ubiquitous computing can help encourage people to
sustain an increased level of physical activity. Overweight and obesity, which are linked to several serious health
problems, have become a global epidemic, affecting over one billion
adults worldwide. While the medical community agrees that physical
activity and fitness are essential to addressing this epidemic, many
adults have difficulty increasing and then maintaining physical
activity in their everyday lives. Enter UbiFit. Embedded activity recognition systems typically have three main components such as 1) a
low-level sensing module that continuously gathers relevant information
about activities using microphones, accelerometers, light sensors, 2) a
feature processing and selection module that processes the raw sensor
data into features that help discriminate between activities, and 3) a
classification module that uses the features to infer what activity an
individual or group of individuals is engaged in and analyze the data against the individuals set goals.
The sensor component of the UbiFit system consists of the 'Mobile Sensing Platform' (MSP). This device has ten built-in sensors such as a 3D accelerometer, 2D compass, barometer, humidity, visible light, infrared light, temperature with UART, GPIO breakouts for additional sensors. The wearable MSP devices have 2GB flash storage and uses the Linux OS. The raw data is collected from the sensors on the MSP and fed to the Imote2. This data is then sent to a cellular or PDA like device. The feature of the UbiFit system that makes it appealing to users is its client interface called UbiFit garden. The UbiFit garden uses the on-body sensing, real-time statistical modeling of the activity data and its novel personal display to encourage physical activity. This is not limited to detecting a specific pre-planned physical activity such as using the Nintendo Wii Fit or Nike+ system. It is not just a physical activity detection device like a pedometer. The UbiFit garden encompasses all these areas and rolls it into an easy to use and carry personal fitness monitoring device. Set up to be background on a users cellular device, the UbiFit garden background blooms on the user's mobile phone providing key information at-a-glance such as whether they are having an active/inactive week, whether they have met their weekly goal, etc. and encouraging them to incorporate physical activity into everyday life.
For more details on this project visit their site here, and for more details on the Imote2 platform visit Crossbow's site here. Now, get up off of that couch, strap on those walking shoes and UbiFit!













